syntax = "proto3";

import "Vector.proto";
import "EnterType.proto";

message PlayerEnterSceneNotify {
	enum CmdId {
		option allow_alias = true;
		NONE = 0;
		CMD_ID = 201;
		ENET_CHANNEL_ID = 0;
		ENET_IS_RELIABLE = 1;
	}
	uint32 sceneId = 1;
	Vector pos = 2;
	uint64 sceneBeginTime = 3;
	EnterType type = 4;
	uint32 targetUid = 6;
	uint32 prevSceneId = 9;
	Vector prevPos = 10;
	uint32 dungeonId = 11;
}
