syntax = "proto3";

message AvatarSkillDepotChangeNotify {
	enum CmdId {
		option allow_alias = true;
		NONE = 0;
		CMD_ID = 1004;
		ENET_CHANNEL_ID = 0;
		ENET_IS_RELIABLE = 1;
	}
	uint64 avatarGuid = 1;
	uint32 entityId = 2;
	uint32 skillDepotId = 3;
	repeated uint32 talentIdList = 4;
}
