syntax = "proto3";

import "SceneWeaponInfo.proto";
import "MonsterBornType.proto";

message SceneMonsterInfo {
	uint32 monsterId = 1;
	uint32 groupId = 2;
	uint32 configId = 3;
	repeated SceneWeaponInfo weaponList = 4;
	uint32 authorityPeerId = 5;
	repeated uint32 affixList = 6;
	bool isElite = 7;
	uint32 ownerEntityId = 8;
	uint32 summonedTag = 9;
	map<uint32, uint32> summonTagMap = 10;
	uint32 poseId = 11;
	MonsterBornType bornType = 12;
}
