syntax = "proto3";

import "PlayerDieType.proto";

message DungeonPlayerDieNotify {
	enum CmdId {
		option allow_alias = true;
		NONE = 0;
		CMD_ID = 911;
		ENET_CHANNEL_ID = 0;
		ENET_IS_RELIABLE = 1;
	}
	oneof Entity {
		uint32 monsterId = 6;
		uint32 gadgetId = 7;
	}
	uint32 dungeonId = 1;
	PlayerDieType dieType = 2;
	uint32 reviveCount = 3;
	uint32 waitTime = 4;
	uint32 murdererEntityId = 5;
}
