syntax = "proto3";

enum ProtEntityType {
	PROT_ENTITY_NONE = 0;
	PROT_ENTITY_AVATAR = 1;
	PROT_ENTITY_MONSTER = 2;
	PROT_ENTITY_NPC = 3;
	PROT_ENTITY_GADGET = 4;
	PROT_ENTITY_REGION = 5;
	PROT_ENTITY_WEAPON = 6;
	PROT_ENTITY_WEATHER = 7;
	PROT_ENTITY_SCENE = 8;
	PROT_ENTITY_TEAM = 9;
	PROT_ENTITY_MAX = 10;
}
