syntax = "proto3";

import "PlayerDieType.proto";

message AvatarLifeStateChangeNotify {
	enum CmdId {
		option allow_alias = true;
		NONE = 0;
		CMD_ID = 1208;
		ENET_CHANNEL_ID = 0;
		ENET_IS_RELIABLE = 1;
	}
	uint64 avatarGuid = 1;
	uint32 lifeState = 2;
	uint32 sourceEntityId = 3;
	string attackTag = 4;
	PlayerDieType dieType = 5;
	uint32 moveReliableSeq = 6;
}
