syntax = "proto3";

import "PlayerDieType.proto";

message WorldPlayerDieNotify {
	enum CmdId {
		option allow_alias = true;
		NONE = 0;
		CMD_ID = 287;
		ENET_CHANNEL_ID = 0;
		ENET_IS_RELIABLE = 1;
	}
	oneof Entity {
		uint32 monsterId = 3;
		uint32 gadgetId = 4;
	}
	PlayerDieType dieType = 1;
	uint32 murdererEntityId = 2;
}
