syntax = "proto3";

enum SceneSurfaceMaterial {
	SURFACE_INVALID = 0;
	SURFACE_GRASS = 1;
	SURFACE_DIRT = 2;
	SURFACE_ROCK = 3;
	SURFACE_SNOW = 4;
	SURFACE_WATER = 5;
	SURFACE_TILE = 6;
	SURFACE_SAND = 7;
}
