syntax = "proto3";

import "AbilitySyncStateInfo.proto";

message SceneWeaponInfo {
	uint32 entityId = 1;
	uint32 gadgetId = 2;
	uint32 itemId = 3;
	uint64 guid = 4;
	uint32 level = 5;
	uint32 promoteLevel = 6;
	AbilitySyncStateInfo abilityInfo = 7;
	map<uint32, uint32> affixMap = 8;
}
